Design Patterns in Modern C++

Design Patterns in Modern C++


Course Overview

This course offers a complete overview of Design Patterns in Trendy C++ from a sensible perspective. This course specifically covers patterns with the usage of:

  • The most recent variations of the C++ programming language
  • Use of recent programming approaches: dependency injection, use of coroutines, and extra!
  • Use of recent developer instruments resembling CLion and ReSharper C++
  • Discussions of sample variations and various approaches

This course offers an summary of all of the Gang of 4 (GoF) design patterns as outlined of their seminal e book, along with modern-day variations, changes, discussions of intrinsic use of patterns within the language.

What are Design Patterns?

Design Patterns are reusable options to frequent programming issues. They had been popularized with the 1994 e book Design Patterns: Parts of Reusable Object-Oriented Software program by Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm (who’re generally often known as a Gang of 4, therefore the GoF acronym).

The unique e book was written utilizing C++ and Smalltalk as examples, however since then, design patterns have been tailored to each programming language conceivable: Swift, C#, Java, PHP and even programming languages that are not strictly object-oriented, resembling JavaScript.

The enchantment of design patterns is immortal: we see them in libraries, a few of them are intrinsic in programming languages, and also you in all probability use them each day even in the event you do not understand they’re there.


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